Monday, September 27, 2010

How to Become a Vampire?

      

What is a Vampire?

A vampire is a mortal creature that has for some reason rejected its soul, expelling it from and giving control of its actions to the sensual body, the source of the reaction, the remnants of the soul, or a conglomerate of all three. While the most common way to become a vampire is to be initiated by another vampire, or to become a source via demon possession or disease, there are also some magical methods which can be used. erin01

vampires are born out of a fundamental change which can occur in the physical bodies of creatures which possess a soul. In most mortals the soul is the fundamental source for action, creating the original impulses which eventually become the person's acts. It is also a passage through which the creature can gain a small amount of the infinite power underlying the universe, power which is necessary for the functioning of a self conscious being.

 

A vampire is born when a mortal creature undergoes a change which causes the sensual physical body to revolt against the soul, usually expelling it, and taking control of the creature. The actions of the being are then controlled by either the remaining physical brain, the remnant of the soul, whatever caused the expelling of the soul, or a conglomerate of these forces. It is this emphasis on the physical body to the exclusion of the soul, which causes many vampires to be obsessively sensual and addicted to their own suddenly intense perceptions.

 

There are many things which can cause a creature to become a vampire. These include certain forms of intimate demonic possession, various viruses, the casting of spells to become a vampire, or mental disease. Each of these causes has its own peculiar nature, and can result in very different outcomes for the victim.

 

The change into a vampire is almost always accompanied by physical changes in the creature's body. The most common of these is a removal of the ability to feel pain, and a fundamental change in their perception of the world. These are caused by the sudden lack of soul, which influences the way everything looks and feels. The immortality of the creature comes due to a perceptual change. The body in complete control of itself does not choose to harm itself with entropy, and so stops doing it. However it is the soul which provides a creature with true wisdom and this form of immortality almost always results in major psychological problems. While immortal, eventually almost all vampires end up committing suicide due to the pressure of their own thoughts.

 

Changes such as an increase in strength, the ability to fly, psychic and telekinetic powers, and magic abilities are fueled by a power source which accompanies the transformation. As such these abilities are dependent on the amount of energy within the being, and will be increased or decreased by this factor.

Energy is a major problem for vampires, who have to fuel a self conscious existence without the benefit of the soul's pathway to the infinite power source. If a demon initiates the change, then their inherent power will fuel the initial act. If the change occurs due to a mental problem, or a mental problem caused by a virus, then the remnants of the soul and the body itself will have to fuel the initial change. This often results in vampires of very low consciousness and power.

Later energies have to come from another source, as even the initial power of a demon can not fuel a conscious being for long. This power is often gained through the drinking of the blood or souls of other self conscious creatures. Unfortunately the drinking of a soul, or soul blood, will only give a creature a limited amount of energy, requiring that the vampire repeat this act on a regular basis to survive.

 

 The Turning

The need for energy can become an obsession in vampires, overwhelming any sense of control and self they may have once had. If the need becomes too great, it can utterly destroy whatever mind remains in the creature, turning them into a zombie.

Some experiments have been done with plasma, as well as nuclear and subatomic energy sources as a way of fueling vampires. This technology is still in its infancy however, and most of the vampiric test subjects claim that these methods are still too weak to effectively sustain them.

 

METHODS FOR BECOMING A Vampire

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Intimate infection from a demon:

When a demon infects a mortal in such a way that they bind with the physical body of the creature, they can often pry the soul out of control of the body and permanently remove it. The power of the demon fuels the initial removal of the soul, as well as the first few hours of action. After this, most vampires will require the blood or soul of other conscious beings. Over time the demon will become more efficient at extracting the energy from these sources, and will require less. However initially, the need will be quite great.

This method of infection can also be transmitted to other conscious beings through the sharing of blood. In this way the demon within the initial vampire can multiply itself. The power of the second vampire will be slightly less then its makers, however over time it will also increase. There is also some speculation that when the initial vampire is destroyed, if the demon is eradicated with it, that all of the vampires born of that demon will also be destroyed.

These vampires tend to be the most powerful, and possess the strongest attributes. This is because the energy of the demon fuels the initial transformation, and the first few hours of existence. The demon also helps the body to become accustomed to its new existence, and can synthesize the souls or blood of other creatures, making it a useable source of energy. They also make it easier for the body to tap into telekinetic, psychic, and magical powers, as well as the new physical power within its body.

 

Infection from a virus:

Some viruses can cause a change in the body which destroys it in such a way that the soul fleas, but the physical brain retains some control over the creature's actions. Initially such beings will be extremely weak and may be mistaken for dead. However, if they gain a source of energy, and a way to synthesize it into something they can use, they may be able to cobble together a consciousness. Their energy source may be the blood or souls of humans, or might be some other form of magic or chemical energy.

These vampires are marked by weakness, and a lack of consciousness. They are often compared to zombies, with the main difference being that vampires do not seam to degenerate after the initial change, while zombies are in a constant state of decline.

 

Vampirism by mental disease

- In rare cases a person's physical mind can become obsessed with the sensual body to such an extent that it begins to revolt against the creatures inner soul. This is usually a violent struggle, and can be very painful and difficult for the victim.

As the soul is removed the creature begins to require alternate sources of energy to fuel its consciousness. In these scenarios, blood or souls are as likely as any other source to become the fuel, as the creature does not possess the ability to synthesize blood into a useable form. Some cases have been observed where vampires of this type become voracious eaters, others draw their energy from fire, and others use magical means to fuel themselves.

 

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Spells to become a vampire: There are many mystical methods which can be used to become a vampire.

 

WEAKNESSES OF THE VAMPIRE

The greatest weakness vampire's face is their need for energy, often in the form of blood. Since consuming the blood and souls of conscious beings is generally opposed by the conscious beings themselves, vampires have a constant enemy that they are intrinsically tied to. They can't live with their prey, but they can't live without them.

If a vampire finds a way to synthesize enough energy to survive, they will usually develop a second problem. As a creature increases its ability to take energy from subtle existences such as life, they will become more sensitive to the energy in the world around them. Generally if the vampire becomes good enough at synthesizing energy from blood or souls to survive, they will also become so sensitive to energy that sources such as the sun and fire will be extremely harmful to them. This is why many traditional demon induced vampires, who enjoy instant acclimation to vampirism, also suffer from the inability to go out in daylight. However there can be a convergence point for some vampires where they become so good at synthesizing energy that their power increases faster then their bodies sensitive to light and heat, and they become impervious to them once again.

 

NATURAL MAGIC VAMPIRES

Natural magic uses the actual reality of the world to create similar effects in dissimilar places. Using these principals to become a vampire requires a shamanistic approach. In this method ritual and concentration are combined to try and commune with the universe in such a way that you gain an understanding of how to affect the change you want. In the case of a vampire you are trying to eject the soul from the body, while finding a new and viable source of energy. This is a difficult thing to accomplish, and can take many months or years to accomplish.

The rejection of ones soul from ones body by choice is theoretically impossible, so this method generally has to be preformed on others. The rituals used are very similar to those used to create a zombie, and often result in a creature with similar intelligence and lack of self will.

The specific actions and thoughts necessary to perform this act are going to be very specific to your culture and particular mind set. As such the best way to learn this procedure is to do it, spending hours in concentration, and using rituals which are meaningful to you to gain a better understanding of the truths of the universe around you. Some methods you may want to try are rhythmic dancing, transcendental meditation, the use of spiritual journeys or fasts, and most important a dedication to being more aware of the nature of your own soul, in order to gain a better understanding of your relation to the spiritual world. The use of a teacher or shaman will greatly speed this process up, as they will be able to evaluate you from their own more enlightened position, and determine the methods that would work best for you individually.

One thing to note is that when creating a vampire, it is not always necessary to infuse them with a need for blood. This illegal and dangerous habit is also very difficult to develop, as the synthesis of blood and or souls into life energy is very complex. It is often easier to create a vampire which is fueled by chemical or physical energy.

 

MULTI-VERSE SPELLS FOR BECOMING A vampire

In the multi-verse theory of magic, existence is composed of an infinite number of universes, within which every possibility exists. The hallmark of this method is the use of perceptual changes in yourself, to try and enter a universe in which your desired effect is true. The more unlikely an event, the more obscure the universe it exists in, and the harder it is to get there.

Becoming a vampire with this method will require the use of deep meditation and or chanting. This process is necessary to change your own perceptions enough such that you actually begin to shift your physical being towards a universe in which you are a vampire.

In using this method it is important to keep your mind open and to be ready to believe in the possibility of anything. This has to be balanced with your ability to perceive the reality of the dimension you are in at any given time. Just believing you are a vampire is not enough, you actually have to change the way your eyes see things, and the way and your mind understands them.

As usual the methods which will work best are going to have to be individually tailored to your mind and situation. A teacher will help this greatly, because they will be able to evaluate you and make suggestions from a trained position relative to you. However, as you become more proficient at this method it may become difficult to remain in a dimension in which you know the teacher, and as such you may require several teachers over the course of your training.

As far as the drinking of blood, there are many dimensions in which you are a vampire that doesn't require blood and has found a much easier method of taking in energy. As such you should try and steer yourself towards these specific dimensions. This is for your own safety and ease, as murder is not acceptable in almost any society.

 

USE OF MAGICAL CREATURES OR ITEMS TO BECOME A vampire

Sometimes force, or balance magic has been used to create an item which is very dense in energy and vampire consciousness. vampire consciousness simply refers to thoughts or ideas about vampires, or thoughts of vampires. When this combination exists in an item, it may be used by a willing creature to invoke vampirism in their own bodies. There may be a word of power which is uniquely tied into the item and activates it, however generally they are used by concentrating on your desire. Occasionally these items are even powerful enough to be used to turn others into vampires, although this generally requires the use of someone with an extremely powerful or trained will.

 

There is also a theoretical possibility that a demon or spirit can give part of their power to a creature to allow them to change themselves into a vampire. This is different from regular demon induced vampirism in that the demon does not in whole become a part of the creature, but instead only a little bit of the demons power is used to initiate the reaction. This speculation has arisen because many demons have offered this power to humans and other creatures, in exchange for the use of the expelled soul. However in every reported case the demon has betrayed the person as soon as they agreed, taking not only their soul but their bodies and minds as well.

What is a Haunting?

 

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Where:

  • Any place where a mysterious or violent death has occurred. A good thing to do is get this information by word of mouth and then go to a local library to get accurate times and details from their back issues of newspapers. This type of place could be a battlefield or a spot where a mass murder was committed, or maybe even the middle of some road where a person was hit and killed by a car.
  • Cemeteries, or old Graveyards. Rumours of phantom and apparition appearances in cemeteries have been recorded in every culture of the world and far back into history. It's a good place to start and again you can check local records for the grave sites of people that have been reported to have been murdered or have had their ghost seen by people.
  • Old Buildings or Hotels. Try to find a building that is more than one hundred years old. It's not a guarantee that it will be haunted but the older the building/hotel the better chance you'll have in finding some ghosts. If you can get past records or talk to someone that once worked there you'll have a better chance of finding exactly what rooms to begin searching.
  • Schools, Colleges. Almost every college will have a ghost story. Some are worth checking into. Some hot spots in schools include kitchens, the gym and dorm rooms. Spirits have also been seen floating across the campus from dorm room windows.
  • Churches. Churches can be some of the most haunted places you ever find. There are churches that report haunting by multiple ghosts. Some reports in churches include candles lighting and flying around on their own. Strange lights glowing inside the church when no one is there.
  • Theatres. There may be some ghosts of past employees or actors and even people that just came to the theatre to watch shows. Asking around should dig up some stories. There is almost always a dressing room or balcony that no one goes into anymore because of strange things happening.
  • Prisons are another great site to find some lingering spirits. Prisons like Alcatraz, now closed, estimate dozens of restless souls still occupy the cells. It's not just prisons but also slave camps or concentration camps. Anywhere that groups of people were held together with pain.

 

What:

Atmospheric Apparition

This type of ghost sighting is not actually believed to be a real ghost, but instead a visual “imprint” that got left behind in the environment from a past event. These events typically include, but are not limited to, violent and tragic events. What witnesses report seeing is the continuous replaying of past events exactly as they happened. The ghostly scenes are played and replayed with both picture and sound. A particularly strange aspect of atmospheric apparitions is that the visual picture fades down over time. As the years pass the ghosts are reported to become more and more transparent until there is no picture left at all. Over time, the sound too eventually fades away.

 

The most popular theory for atmospheric apparitions is represented in the field of quantum physics. Light particles become suspended in the atmosphere where they remain dormant in the environment until an outside variable stimulates them. Once stimulated the light particles vibrate in the atmosphere. Witnesses then see the frozen light particles vibrating creating a holographic vision of the past event. There are certain conditions needed for this phenomenon to occur that supports the particle imprint theory. The area must be indoors or where weather conditions cannot interfere. These apparitions can only be seen from a particular angle and at the proper distance. This means that ten people may be in the same room and only a few will be able to see the apparition.

 

Historical Apparitions

These apparitions are one step up from the atmospheric apparition. They typically haunt older homes and appear in solid forms acting natural. They are always dressed in period clothing and do not speak, communicate or acknowledge the presence of the living. They are seen in more than one location of the residence.

 

Recurring Apparitions

Recurring apparitions are ghosts that occur in regular cycles over a period of time, usually once annually. This type of ghost sighting is one of the most popular. The date of manifestation usually occurs on an anniversary date or a day of special importance to the deceased. These apparitions can include both ghosts of people and animals. Reports of recurring ghosts include individuals who have committed suicide, murder victims, and entire phantom armies marching across battlefields.

 

Modern Apparitions

Modern ghosts are the spirits of present-day ghosts. Not all ghosts are from ancient haunted places or of two hundred-year-old dead people. These ghosts are relatively new, looking and sounding like modern people. They still have all the same characteristics as the older haunts, (strange noises, odd odours, cold spots, etc.). Of course as decades of time pass the haunting will become more traditional and the apparitions will look dated. The times and styles will continue to change but the apparitions will not.

 

Crisis or Death Bed Apparitions

These apparitions appear to loved ones or close friends just before or soon after their death. They are very common ghost sightings that almost never occur after more than four days after death. Crisis apparitions are most popular during periods of wars were hundreds of cases of the appearances of dying or dead service men thousand of miles away are reported. The crisis ghost appears one last time to fulfil a promise, say a final goodbye, or express eternal love to help ease the sadness of death for the living left behind.

 

Family Apparitions

These spirits attach themselves to a particular family, thus the name, family apparitions. They will haunt every member of the family through each generation until the family line comes to an end. These ghosts include the spirits of deceased family members and animals. The appearance of these ghosts usually signals that someone within the family is about to die. Usually there are no prior health problems until the phantom manifests, then family members suddenly fall ill and die or become the victims of some other untimely death. These apparitions are considered to be dark omens and are the hardest ghost to get rid of. All charms, spells and even exorcism fail. It may be because these apparitions are not actually causing the deaths, just foretelling them in an eerie manner. The only escape known for this haunting is the end of the family line.

 

Haunted Objects and Object Apparitions

Haunted objects can also be referred too as cursed. This supernatural phenomenon is one of the strangest most puzzling enigmas of all the haunting styles. Most haunts have a ghost at the centre. When dealing with haunted objects the question must be, “how are these objects haunted.” They were never alive and are void of any soul. Some haunted objects are spirit associated, meaning that the ghost of a past owner who had a powerful emotional tie to the object now haunts the objects. Still, other objects leave no clue to their curse and appear to have a life of their own. In the presence of haunted objects witnesses report all types of strange occurrences like bizarre sounds and lights coming from the rooms where the objects are stored. The objects move when no one is touching them. Dark apparitions are sometimes seen near the objects. These haunted objects can include almost any possession; jewellery, collectibles, wall clocks, and furniture are some of the more common haunted objects.

There are also object apparitions. Reports of the ghost like sightings of objects like swords, books, lanterns, etc. Ghosts or spirits cannot possess objects, but they can haunt them. There is a difference.

 

Modes of Transportation

These are the manifestations of non-living vehicles such as cars, trucks, busses, bicycles, carriages, trains, airplanes, and ships. There are almost always associated in some way with a violently tragic demise where hundreds of people may have died as a direct result. The emotional imprints left behind in these kinds of horrible events are so strong that even pieces of the wreckage can become haunted or cursed. These vehicles are seen travelling back over their last routes in the re-enactments of their final seconds. They can be dangerous apparitions because of the fact that most people who see them are themselves travelling in a vehicle. Witnesses sometime panic and sometimes wreck as a result.

Photographic Apparitions

These are ghosts that are not seen visually, but can be photographed. Most people are unaware that they have taken a picture of a ghost until they develop the film. The ghosts appearing in photographs may appear in slightly transparent grayish forms wearing period clothing, or more commonly as bright white patches of concentrated energy. Blurred areas and unexplained smears on only certain areas of a photograph are believed by some to be caused by a nearby spirit. This phenomenon has taken a new twist over the past fifteen years with the revolution of the personal video camcorder. Ghosts or phantom like images have been recorded accidentally by regular everyday people and by experienced ghost hunters.

 

Out-Of-Body Apparitions

The strange occurrences of out-of-body apparitions are when people report seeing the ghost of someone whom is still alive and could not have been nearby at the time of the sighting. These apparitions appear in very much the same form as a regular ghost. They can be solid or transparent, acting similar to the real person. The person whose ghost was seen is not dying or for that matter is not even sick. They are perfectly healthy individuals who say they remember everything about their out-of-body experience and give details that can be verified. Some people claim to be able to induce the experience at will, a kind of spirit jumping. Because these apparitions can appear to people that may not know the individual in real life the apparition may be mistaken for a more traditional ghost. It is said that if the living soul stays out-of-body too long then the body will die and the soul will be left a wandering ghost.

 

Natural and Fraudulent Apparitions

A majority of all ghost reports will end up being false. This simply means that there is a logical and natural explanation for the occurrences being mistaken for something supernatural. It's the ghost hunter's job to find and eliminate all rational explanations. Once the normal possibilities have been ruled out the ghost hunter can then begin to investigate for more supernatural answers.

On the other side of the mistaken ghost sightings are the fraudulent reports. Individuals may fake a ghost sighting for any number of reasons. Maybe they are just trying to have fun and see if they can trick someone. Or this may be their way of getting attention. It could be a publicity stunt. It could even be a case of mental illness or schizophrenia on the part of the witness, which is not fraudulent. It's important for a ghost hunter to keep in mind that there are people out there with the motives and technological know-how to produce a believable, fake ghost sighting. There have been cases of people faking poltergeist activities with houses that have been entirely wired by their owners from basement to attic to produce ghostly lights and sounds in any room on command. If the ghost hunter completes a thorough examination for logical explanations a fraudulent haunting should be easy to discover. A seasoned ghost hunter with a couple dozen cases under their belt will learn to develop a second nature for uncovering frauds.

 

Other Supernatural Explanations

There is always a huge list of natural explanations for producing apparitions and haunting conditions, however, after all natural explanations have been ruled out there are still some other paranormal theories that have to be looked at. While these explanations may be as hard to believe as the existence of ghosts for some people, they do have their basis from actual science. Creditable scientist trying to explain some supernatural occurrences have put forth theories such as time-slips and psychic echoes. Time-slips are moments where the past and present collide at one point. Anyone near the time-slip will be able to see into the past. Psychic echoes is where sounds from the past have somehow recorded themselves onto the stones of buildings and randomly play back like an old record. While these explanations are just as unproven as the existence of ghosts, they are theories that still need to be examined.

Thursday, September 23, 2010

The Headless Spirit…My First real Experience

 

We all know every small town or a village has its own ghost story and mine had one too. I have the faintest memories of stories or possibly myths my Grandmother used to tell me about a headless spirit roaming the streets of our small town at the darkest hours of the night.

Though at that time i never believed in spirits and supernatural, i was quite fascinated by the concept of a spirit and the way it haunted or possessed people.

we heard it as a folklore but the stories had a dark truth behind it. those were the times when there were no proper streetlights on roads at nights and thus resulted in many supernatural encounters. but this one i considered the best of all.

The headless spirit according to myths was of a person who had lost his head to some cause and his spirit used to roam the streets at night. any human it encountered it used to possess it for some days and then used to un possess him sick and weary but no actual deaths were recorded. the best sign to look for the possession of the spirit was the person couldn’t utter a single word properly and could only make sounds like the ghost in Grudge movie. the spirit would reside in the body and then leave it when satisfied, though some would undergo exorcism and could banish the spirit before its time.

As i used to be there for vacations i could never possibly observe the phenomenon.

 

But a year back at my home town, not far from the location, i heard a same kind of rumour or a story among the folks about a headless spirit possessing people, and people going dumb after being possessed. this triggered my old memories of the spirit and resulting ,me ,my brother and best friend set out on a hunt to get a glimpse of the spirit we had been hearing about for a very long time.

Though the things were different this time .

  1. The location was different, the first one was in a town, while this one was outside the town in a cemetery, a perfect place for spirits.
  2. the spirit didn't always possess people…most of the times only sightings were seen.
  3. the spirit carried its beheaded head in its hands and it could be seen and this was really scary .

 

But these things didn't weaken our determination and we set out for search of this headless spirit. Its trace was still fresh as in sense, the last sighting was only a month ago, and we had a greater possibility of seeing it again.

We mostly visited the graveyard at night, hoping to get its glimpse, and possibly an encounter…..but as nights passed we started loosing interest.

 

It then happened one night , at about 1.00 am, driving back from the cemetery, my Chevy's headlight’s flickered along the way and at the entrance of the cemetery , suddenly switched off….unexpected .I got out to check for the fuse,being pretty sure that the fuses were burnt.

Those were winter nights, and the temperatures were very cold and being in the darkest darkness my brother got out to help me…..when we checked the fuses were ok , the torchlight's flickered….and there we saw deep in the cemetery the lonely spirit, its aura , perfectly distinguished in the darker than black night.

The only thing i could possibly remember is me getting in my car, while my brother getting rock salt out of his pockets, and driving through the darkness without a hint of light, scared of getting possessed and left dumb……though we were left  speechless for moments…….reviewing our memories and questioning…was it really a spirit….or was it a trick played by our minds……..certainly it wasn't a coincidence….

 

Though we were scared shitless…i can say only one thing…

”u weren't there and didn't see what we saw!!!”

 

..it didn't weaken our interest in supernatural and paranormal investigations…but we were left with certain questions…..was it the same entity? or two people trapped with a similar fate?or a kind of spirits?

The Real Haunting in Connecticut

The new film "The Haunting in Connecticut" tells the story of the Snedeker family, who in 1986 rented an old house in Southington, Connecticut. Allen and Carmen Snedeker moved in with their daughter and three young sons. While exploring their new home, Carmen found strange items in the basement: tools used by morticians.

The family soon discovered — to their horror — that their home had once been a funeral parlor, and the eldest son began seeing ghosts and terrifying visions. The experiences spread to other family members and got worse: Both parents said they were raped and sodomized by demons; one day as Carmen mopped the kitchen hauntconb floor, the water suddenly turned blood red and smelled of decaying flesh; and so on.

Finally the family contacted a pair of self-styled "demonologists" and "ghost hunters," Ed and Lorraine Warren, who arrived and proclaimed the Snedeker house to be infested with demons.

The scariest part? It's all true, supposedly.

The Snedekers have told their story many times, including on national talk shows and in a Discovery Channel TV show. The film's poster states in capital letters at the top that the movie is "based on true events." Yet others aren't so sure.

Investigator Joe Nickell reports in the May/June issue of Skeptical Inquirer magazine that the Snedeker's landlady found the whole story ridiculous. She noted that nobody before or since had experienced anything unusual in the house, and that the Snedeker family stayed in the house for more than two years before finally deciding to leave.

Apparently being assaulted and raped by Satan's minions for months at a time wasn't a good enough reason to break the lease.

The Snedeker's story first came to light in horror novelist Ray Garton's 1992 book "In a Dark Place: The Story of a True Haunting." In an interview in "Horror Bound" magazine, Garton discussed how the "true story" behind "The Haunting in Connecticut" came about.

Garton was hired by Ed and Lorraine Warren to work with the Snedekers and write the true story of their house from hell. He interviewed all the family members about their experiences, and soon realized that there was a problem: "I found that the accounts of the individual Snedekers didn't quite mesh. They couldn't keep their stories straight. I went to Ed with this problem. 'Oh, they're crazy,' he said.... 'You've got some of the story — just use what works and make the rest up... Just make it up and make it scary.'"

Garton, who had accepted the job expecting to have a real "true story" to base the book on, did as he was told: "I used what I could, made up the rest, and tried to make it as scary as I could."

Though the Snedekers stand by their story, it seems there is little or no proof that anything supernatural occurred at the house. Whether or not the Snedekers actually believed their story, they stood to make money from the book deal. They were aware that the Lutz family — of Amityville, New York — profited handsomely from selling the rights to their "true story" of a haunted house. "The Amityville Horror" has long since been revealed as a fiction by investigator Ric Osuna and others. Interestingly, the Warrens were also involved in the Amityville case.

Fiction passed off as memoir or true story is certainly nothing new, from William Peter Blatty's book and film "The Exorcist" to James Frey's debunked bestseller "A Million Little Pieces." Filmmakers have a long history of touting movies as being based on true stories, when in fact they have little or no connection to any real events.

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As for "The Haunting in Connecticut," Garton notes, "I suspect the movie will begin with the words: 'Based on a true story.' Be warned: Just about anything that begins with any variation of this phrase is trying a little too hard to convince you of something that probably isn't true."

Benjamin Radford has investigated and written about the "true stories" behind horror films such as "The Exorcist," "The Texas Chainsaw Massacre," and "The Amityville Horror." His books, films, and other projects can be found on his website.

 

 

As far as my opinion goes…i didnt really like the movie…though the documentary by Discovery Channel was more awesome and errie…Gone are the days of real classic horror..

Wednesday, September 22, 2010

The Real Vampires

 

 

 

A vampire is essentially an energy feeder or blood drinker that may display various levels of psychic ability. While the causality, interpretation, and sometimes even the “proper” spelling of vampirism are debated, vampires are generally individuals who cannot adequately sustain their own physical, mental, or spiritual well-being without the taking of blood or vital life force energy from other sources; often human. Without feeding the vampire will become lethargic, sickly, depressed, and often go through physical suffering or discomfort. Vampires often display signs of empathy, sense emotions, perceive auras, and are generally psychically aware of the world around them. To a degree, the specifics of vampirism manifest differently on an individual basis and these nuances sometimes insulate the confusion in defining the vampiric range of ability and experience. The alternate spelling of “Vampyre” is sometimes used depending on the path from which one approaches vampirism. There are numerous vampiric Paths, Houses, Orders, Associations, and Groups within the vampire community that exist both online and offline; often each having their own unique philosophies, teachings, ethical tenets, and protocols.

 

Sanguinarian

(Sang) Vampires feed by the drinking of blood - either human or animal. Sanguinarian vampires can vary in their experience of blood hunger and in how often or in what quantities they need to feed, but the unique craving for blood and the physical symptoms associated with neglecting to drink blood are unifying features of sanguinarian vampirism. The consumption of blood from human sources is facilitated through a consensual agreement by verbal or written contract between vampire and donor. Not all members of the vampire community actually acknowledge the difference between psychic and sanguinarian vampirism, and there is a popular but not universally-held theory within the vampire community that the life force energy or "prana" contained within the blood is the source from which they feed, rather than any physical component of the blood itself. This theory is supported by the notably small amount of blood that vampires consume to alleviate their hunger; usually one to two tablespoons, but challenged by the fact that vampires who consider themselves primarily blood drinkers often do not display as many or any of the psychic tendencies that psychic vampires do, and more often report more physical symptoms, such as sense acuity and physical strength, than do the psychic vampires.

 

Psychic

(Psi) Vampires are understood to feed psychically on life force energy. Psi (or psy) feeding is usually performed on a willing individual or from the ambient energies of a large group or crowd. This term is often mistakenly confused with the pop psychology use of "psychological vampire", used as a metaphor to describe specific socially manipulative behaviors. Psi vampire, refers to a vampire who feeds by some manner of energy transfer; this term may also be shortened to psivamp. Psy vampire, and "psychic vampire" are sometimes considered synonyms for psi vampire, but are also sometimes employed as separate terms with distinctive meanings. For example, "psi" is often employed as a synonym for ESP phenomena in parapsychology, and "psy" is short for either "psychic" or "psychological". Those who make distinctions between these terms may use these meanings as the basis for their reasoning.

 

Hybrid

or Psi/Sang Vampires claim to have no primary feeding method, being able to feed from either source at any time. Others report changing their primary feeding source from energy to blood, or vice versa, at various points in their lives. Some, but not all, vampires who can feed or have fed via both methods choose to describe themselves as Psi/Sang or Hybrid vampires. Still other Community members go further to define sub-classes of vampirism based on the detailed methods and sources of psychic feeding. These classes are most often distinguished from one another based on the type of energy gained. Those who feed from natural or elemental energy, and those who feed from humans either during sexual contact, during magickal rituals, or during times of high emotional output may be described as specific types of vampires. Further subcategories of psi feeding energy exist, including terminology to describe those who feed from direct contact with the human aura, those who feed from the ambient energy of crowds and public places, those who can only absorb certain kinds of emotions, etc.

Monday, September 20, 2010

Types of Goths

here…i mention the types of goths……go ahead decide your categories….

actually someone made these nice images….and categories….

 

Goth_Type1__The_Trad_Goth_by_Trellia Goth_Type_2__The_Romantic_Goth_by_Trellia

Goth_Type_3__Cyber_Goth_by_Trellia Goth_Type_4__The_Fetish_Goth_by_Trellia

Goth_Type_5__The_Hippy_Goth_by_Trellia Goth_Type_6__The_J_Goth_by_Trellia Goth_Type_7__The_Rivet_Head_by_Trellia Goth_Type_8__The_Perky_Goth_by_Trellia Goth_Type_9__The_Mopey_Goth_by_Trellia Goth_Type_10___The_Deathrocker_by_Trellia Goth_Type_11__The_Baby_Bat_by_Trellia Goth_Type_12__The_Corp_Goth_by_Trellia Goth_Type_13__Victorian_Goth_by_Trellia Goth_Type_14_The_Medieval_Goth_by_Trellia Goth_Type_15__The_Metalhead_by_Trellia Goth_Type_16__The_Emo_Goth_by_Trellia Goth_Type_17__The_Vampire_Goth_by_Trellia Goth_Type_18__The_Geek_Goth_by_Trellia Goth_Type_19__The_Gothabilly_by_Trellia Goth_Type_20__The_Cabaret_Goth_by_Trellia Goth_Type_21__Steampunk_Goth_by_Trellia GOth_Type_22 Goth_Type_23__The_Tribal_Goth_by_Trellia

 

 

please do credit the original author…i am just posting these images I found on google!!!

Wednesday, September 15, 2010

EVP - Electronic Voice Phenomenon

 

Electronic voice phenomena (EVP) are recordings of voice or voice-like sounds that are not audible to the human ear. The frequencies of these sounds are reportedly well below the range of sounds that can be perceived by the human ear. Typically, but not always, they are short having a length of only one word or a short phrase.

In the 1920s, Thomas Edison told a reporter from the Scientific American magazine that he was working on a machine that would give the ability to contact the dead.

 

evp1

Electronic Voice Phenomenon - Voices From Beyond the Veil

 

Ever since the invention of electronic recording devices people have found strange voices appearing on their recordings, sometimes speaking directly to them, even though no one was present but themselves. The Electronic Voice Phenomena or EVP has been raising controversy as to what it is they are capturing on tape. Could it be the voices of souls who have "passed on" and wish to speak to loved ones left behind or is it an elaborate hoax meant to deceive the gullible?

A great deal of study has gone into EVP since the 1920's. Even Thomas Edison, when interviewed, stated "it is possible to construct an apparatus which will be so delicate that if there are personalities in another existence ... this apparatus will at least give them a better opportunity to express themselves". That first device was the electronic recording.

 

Skeptics claim that all people are hearing in electronic voice phenomenon recordings is random noise filtered through the desire to hear something; called "pareidolia" (a psychological phenomenon involving a vague and random stimulus, often an image or sound, being mistakenly perceived as recognizable). Or, they claim, all they are recording is the bleed-over from radio transmitters. The research has shown time and again that the skeptics have NOT studied electronic voice phenomenon in any depth at all.

 

Those who wish to find out the source of these mysterious voices on their tape recordings, none of which are heard until the tape is replayed, have gone to great lengths to eliminate these obvious possibilities. They have recorded voices in heavily shielded rooms specifically designed to prevent radio wave penetration. Another experiment that has been repeated often and with great success is in asking specific questions while recording and leaving a silence between them in case there is an answer. Quite often when they play back the recording, they find that some one or something, has responded directly to the question asked, often naming the querant personally. The odds of this being random radio interference has been calculated as being so high that winning the lottery would be an everyday occurrence by comparison.

 

Quite a bit of study has gone into figuring out how these voices manifest. Since we create sounds on the physical plane by passing air through our throat and mouth to create the sound frequencies our ears can perceive, it has been tested to determine how a non-physical entity can produce the frequencies on tape that we can hear. More and more it is shown that the reason the EVP researchers don't hear the voices directly is because whatever is causing the sounds are having to manipulate existing sound frequencies at the point in the machine where the processing of the analog sound to a digital format for storage is taking place.

Therefore, a place which is kept quite silent will produce little or no electronic voice phenomena whereas in an environment with a full range of "white noise" very good results are usually achieved. It has been shown that a common house fan is even better for this than an electronically produced "white noise" generator. While old style tape recorders have motor hum and the tape "hiss" which is not the best background for creating manipulative sound frequencies, they are much better than state of the art recorders that have been designed to create little or no sound.

 

Much of the controversy surrounding Electronic Voice Phenomena comes from the purveyors of organized religions. The possibility that there truly is an existence of personality beyond death (despite their stated beliefs in a "heaven" or "hell") seems to disturb them greatly. They propound that if investigators are hearing anything at all it must be "demons" doing the talking. EVP investigators has shown that overwhelmingly, their recordings show such an abundance of love, compassion and concern for the living that if what they are hearing IS demons, then the religious debunkers might want to reexamine their definition!

Whatever it is that causes these voice imprints onto electronic media, be they ghosts, spirits, aliens (or even demons), the fact is that EVP's are real and that continued research and experimentation will eventually determine all the "How" of the occurrences and be able to refine the process till communication between out physical mortal realm and whatever non-physical place they come from will become a fully realized scientific fact.

Necromancy

 

14ah79z

The picture shows John Dee and Edward Kelley practicing Necromancy.

The blackest of all the black arts is undoubtedly necromancy, the ancient method of communication with the dead. The art of raising the dead and controlling their spirits takes its name from Greek words meaning "dead" and "divination".

Necromancy can be divided into two main branches:

Divination by means of ghosts, and divination from corpses. The second method leads to the disinterment of corpses and rifling of graves for grisly charms which magicians and witches consider necessary for the effective performance of the magical arts.

 

Necromancy is a universal practice of great antiquity, only the profoundly initiated, brave and single-minded magician has any chance of success in such a venture, always considered to be extremely dangerous, for not only is a pact with the Devil necessary, but it is thought that the "astral corpse" has an intense desire to live again and could, by absorbing life-energy from living creatures, prolong its life idenfinitely, thus, unless he has taken adequate precautions, the magician might be in great danger.

 

To evoke the dead the magician needs to obtain the help of powerful spirits, both for his own protection and to compel the corpse or ghost to submit to his will. A spell from ancient Greece calls upon the powers of the mighty Kore, Persephone, Ereshkigal, Adonis, Hermes and Thoth, to bind the dead. According to a ritual described by Seneca, the Roman dramatist, the summoning of the dead involves not only a burnt sacrifice but a blood-drenched aItar.

 

Scent and odours must be carefully produced from burning substances for their powerful influences. Elaborate preparations include careful study of the positions of the planets, and especially of the moon and the influence of Saturn.

The site for the operation has to be chosen with care, the most favourable is some lonely crossroads, a vault, a ruin, an unfrequented forest, or a blasted heath.

Once a time is decided upon for the operation, a series of concentric circles of power must be drawn on the ground within which are inscribed crosses and other symbols, together with holy names of God. The circle must be blessed and consecrated, with the magician and his assistant standing at its centre, protected by the holy names from all danger. Then, wand in hand, the magician summons the dead to rise, using names of power.

 

Eliphas Levi and other magicians have suggested the need for some attempt at identification between the living and the dead, as for example the presence of a portrait, and a portion of bread which the ghost would be invited to consume. In his evocation, the magician summons the dead by name and, if he is successful, he has to face the frightening ordeal of a phantom screaming and gibbering with rage at having been compelled against its will to return to the realms of the living. Sometimes the dead appears in the shapes of furious beasts raging about the circle and threatening to tear the sorcerer to pieces.

 

When the dead finally decides to submit to the magician's will he often becomes transformed into a naked men who is willing to answer the questions put to him.

After the operation it is necessary to dismiss the dead, who usually vanishes amid clouds of sulphur. Under no circumstances the magician should leave the protection of the magic circle before this. He also has to remove all flowers from the place and after burning them, to bury the ashes deeply in the earth.

The whole operation is fraught with terrible dangers, for the slightest departure from the rites could involve the destruction of the operator and even inflict injuries upon his soul.

 

Definition


Necromancy is the act of conjuring the dead for divination. Necromancy is not to be confused with conjuring devils or demons for help. Necromancy (nekros, "dead", and manteia, "divination"). Necromancy is a special mode of divination by the evocation of the dead. This site rovides general information about Necromancy. The classic case of necromancy is the witch of Endor, described in the Bible (1 Samuel 28), who summoned the spirit of Samuel in the presence of Saul. Necromancy is divination by raising the spirits of the dead. Necromancy in history. Methods of Necromancy. Necromancy has had a long and very disparate history between cultures and generations. The practice of consulting the dead.

 

Jews and Christians are both forbidden from practicing necromancy. As long as man has believed in the spirits of the dead, he has believed that there is some way to summon them. Or divination by means of the spirits of the dead, from the Greek work `nekos', dead; and `manteria', divination. It is through its Italian form nigromancia that it came to be known as the "Black Art". Contact with the Dead. Necromancy is a dark and dangerous practice so make sure that you stand in your magic circle to protect yourself from evil spirits This form of spiritism was popular in the late 1880's to the early 1900's. The name for this form of spiritism is necromancy. Necromancy is divination by raising the spirits of the dead. The word derives from... Talking to the Dead. Necromancy is communication with the dead and is absolutely forbidden by Holy Scripture.


Necromancy - The practice of supposedly communicating with the spirits of the dead in order to predict the future. The media is full of mediums!
From beyond the grave. The rituals of Necromancy are a part of magic that few modern Witches have tried to execute.

Do’s And Dont’s of Ouija boards

 

Hmm…. back with the ouija board…but this time its more arranged….coz with paranormal investigations , occult comes hand in hand!

 

DO

  • Ask the spirit world or God - however you want to put it - for protection BEFORE you do it.
  • Do it with good intent - don't try to deceive or insult anyone with it.
  • Drink water, because that can help clear negative energy. Definitely don't have any alcohol.
  • Give the board time to work. Sometimes it takes a while for that planchette to start moving. One way to get the ball rolling is by slowly and deliberately circling the board with the planchette. You will know it when something takes hold and it starts to move on its own.
  • Make sure all the people you do it with are calm and have no emotional or mental problems, and make sure they have the same good intent as you. Choose your partners carefully. Negativity, ridicule, or bad attitude can cause the board to not work at all, or worse, summon something equally negative that may be difficult to banish.
  • Be serious about it, but cheerful at the same time. Don't bark commands at the board. Ask questions politely and never laugh or ridicule answers that may seem ridiculous at first glance.
  • Do keep your board partners down to a manageable number. 4 or less is the usual recommendation, with maybe one more to act as the recorder or scribe (a tape recorder will work for this, too). Answers that make no sense initially may reveal themselves to be extremely relevant later on.
  • Do it in the daytime rather than at night, so you're less likely to get jumpy. Choose a comfortable and familiar place to use the board. Just as in everyday life, you are more apt to be successful and less apt to be a target when you are on your own, familiar turf.
  • Set the mood before your session. Soft background music is perfectly acceptable. Dim the lights and do a few minutes of quiet meditation before starting. A circle of candles (white or blue) around the table is a common practice for protection (be sure to close the circle afterwards), as is saying a prayer or chant beforehand, according to your own beliefs. Burning protection herbs as incense may also be of benefit, and carrying a favorite protection crystal or stone in your pocket if you have one is certainly not a bad idea.

 

DONT

  • Don't get drunk at a party and run to the graveyard down the street with the Ouija board under your arm to see what happens. This is akin to asking for possession.
  • Don't try to call up a specific person, especially at first. This may pose an inconvenience for them, and it is also dangerous practice, as there are plenty of unfriendly entities just waiting for a chance to make a fool out of you.
  • Don't continue with board usage if anyone in the group starts to feel anxious or afraid. Quietly ask the spirit to leave and put the board away. Be sure to say Goodbye and get a response before ending the session. As stated over and over in these pages, talking boards can be quite dangerous, especially if an entity is allowed to get a foothold.
  • Don't have multiple people asking questions. Choose a spokesman beforehand and have everyone else remain silent throughout to avoid misunderstanding and confusion.
  • Don't ask it questions about the future, because the spirit world can't tell you about the future.
  • Don't believe everything the board tells you, but don't be openly critical or skeptical either. If you believe you are getting a crock of crap, end the session, say goodbye to the entity, and try again later.
  • NEVER leave the planchette on the board when you are not using it, and NEVER remove the planchette from the board while in use!!

In conclusion, USE COMMON SENSE! Exclude friends who are negative, be respectful, take a few precautions to begin with, and you should have an experience to remember. Good luck, and be careful!

Tuesday, September 14, 2010

The Gothic Culture

 

483adc85db0d3e639ff919a0509ca6a9

Conceptions and Misconceptions

 

1. Goths are all depressed.

According to The Perkygoth Manifesto, goth culture can be as conformist as regular culture. Instead of pretending to be happy, you must pretend to be sad. After all, being sad means you're complicated.

Not all goths are depressed; many of them probably affect a despair they do not feel. Yes, that's right ladies and gentlemen: nonconformists sometimes nonconform to conform to their own nonconformism! You heard it here first!

Many goths are happy, well-adjusted people. Their outfits, and outlooks, serve as a "memento mori" which encourages them to enjoy life to the fullest. Were they forced to dress like Stepford Wives, or All-American Dads, they would become very depressed.

 

2. Goths wear all black, all the time.

Some goths do wear all black, all day, every day, without color or accent. But they are a minority. Most goths wear dark clothing, including dark purples, burgundies, deep greens and other colors. Some even wear pink!

Goth makeup is not monochromatic, either. How many goths have you seen who look like they've wandered out of an off-color (no pun intended) Al Jolson routine? Normal colored foundation, powder, red lipsticks, and multicolored eyeshadows are all used by goths who wear makeup.

It's possible to wear a goth outfit with no black at all. It's also possible to be gothic without any articles of black clothing in your wardrobe. Goth fashion is more about creative self-expression, and an appreciation for the dark side of life, than about any one color or mood.

 

Goth_by_KaizelBlackout

3. Everyone who dresses like a goth, is one.

Some related subcultures, such as punk, hardcore, heavy metal and straight edge have similar aesthetics to goth fashion. Black lipstick has just made a comeback in a big way among fashionistas; that doesn't mean they magically become goths when they put it on.

You might meet former goths, now in their early or mid-twenties, who no longer identify as goth, but retain some elements of their old style. If someone doesn't identify as goth, no fashion police can force them to do so.

 

4. All goths ________.

All goths: worship the devil, cut themselves, drink blood, listen to Marilyn Manson, are bisexual, do drugs, write bad poetry, kill people and so on and so on. Not at all! For every goth who fits one stereotype, you'll find five or ten or twenty people who don't. There are Christian goths, secular goths, corporate goths, sober goths, gay, straight and bisexual goths, even goths who write good poetry. (It's true!)

Because goth culture is a voluntary affiliation, some people assume that goths all must share some one characteristic. It's more like they share similar characteristics, as well as a general philosophy of life.

 

5. Goth culture somehow abetted the Twilight book series.

When you read the book, it’s like, 'Edward Cullen was so beautiful I creamed myself.' I mean, every line is like that. He’s the most ridiculous person who’s so amazing at everything. I think a lot of actors tried to play that aspect. I just couldn’t do that. And the more I read the script, the more I hated this guy, so that’s how I played him, as a manic-depressive who hates himself. Plus, he’s a 108 year-old virgin so he’s obviously got some issues there.
––Robert Pattinson (yes, that Robert Pattinson)

Stephenie Meyer, the writer of the Twilight series, is not a goth or goth-affiliated. Most goths find the book, and the book's "vamp" fans, puerile and embarrassing.

 

6. Goth culture is just an adolescent phase.

For some people it is; for others, it's a lifestyle. Jillian Vinters, an employee of Microsoft and webmistress of Gothic Charm School, has had a gothic sensibility since she was a child. She is almost 40 years old and dresses in Victorian gothic clothing. For her, it's not a costume or a holiday; it's an expression of who she is.

If the goth lifestyle is "just a phase" for some, it still might be a valuable one. A teen or twentysomething dealing with depression, manic depression, or another issue might find solace in the goth community. This prevents him or her from feeling as isolated as s/he otherwise might be.

Gothic_Couture_4_by_stephlesX13

7. Goths are more dangerous than "normal" people.

Unfortunately, there is a glimmer of truth to this stereotype. Goths are, on average, more likely than the general population to self-harm or attempt suicide. However, evidence suggests that alternative subcultures may actually protect at-risk teens, by providing social and emotional support they could not get elsewhere.

Goth culture is an easy scapegoat. Its members dress strangely and separate themselves from the mainstream; clearly, they must be up to no good. There have been a few cases where goths have committed violent crimes; it's much easier to say "Well, the goth made them do it" than to acknowledge that person as an individual, albeit a sick individual.

The sad truth is, some people are simply violent and without conscience. According to Dr. Robert Hare, 1-4% of the population is psychopathic. That's 3-12 million people in the United States alone. Most of these people are non-violent, though they are far from harmless. It stands to reason that a few of them self-identify as goth, or adopt aspects of gothic fashion.

Most psychopaths do not want to draw the "wrong" kind of attention to themselves; they want to be seen as leaders of men, or put in positions of power. You're much more likely to find a psychopathic corporate attorney or Hollywood producer, than a psychopathic Cure fan.

 

SATANISM and WITCHCRAFT:

 

Yes Most goths do like wicca or witchcraft, as it is a culture based upon entire universal truths and reasonings rather than fake beliefs.

It does make them closer to nature and the web of world than other humans who outcast them but……

GOTH culture is NOT anti-Christian. Just because someone is not YOUR religion it DOESN’T mean they are anti-anything. Many of the gothic songs and motifs are not SATANIC. Some people believe otherwise. Often the music is about emotions or spirituality. Gothic music is not based to any specific religion. Some people identify themselves as VAMPIRES and wear fangs or colored contact lenses. This doesn’t mean they are ‘gothic’. Some people also practice WITCHCRAFT (“WICCA”) – this DOES NOT mean they are gothic. It COULD mean they practice a different religion than you do. No ONE religion is the only correct religion.

 

Wicca_by_txusPhoe

Music

The six grounds for a band being called Gothic:
  • The band's musical sound fits into one of the gothic music types -- their music creates a certain eerie or surreal sort of mood.
  • The band's lyrics contain gothic themes (e.g. grotesque, mysterious, desolate).
  • The band members' appearance is Gothic -- they might wear a lot of black.
  • The band calls itself and/or its music Gothic. They tour with other bands that are considered Gothic. They appear on Gothic compilation discs.
  • The record label, music marketers, or music reviewers present the band as Gothic. The reasoning behind this is - usually - based on one of the above four reasons. However, often the motivation for labeling a band Gothic is to sell the product and does not have much, if any, basis in the above four reasons.
  • The most feeble reason to call a band Gothic is that people who call themselves Gothic listen to the band. This does not necessarily make a band Gothic, but it does lead many people to believe the band is Gothic, whether they qualify in any of the previous areas or not.

 

 

The GOTHIC VAMPIRE lifestyle

 

Vampire_by_Idscu

 

Vampire lore as been fully assimilated into today's Gothic subculture on many levels. Ranging from a mere appreciation to embracing certain traits of what would be considered a vampire's lifestyle, many Gothic culture fans adapt and incorporate elements of vampire legends to enhance their involvement and socializing within the scene.

 

The Gothic interest in vampire lore stems from the origins of the subculture's development. In the late 1970s, the punk movement was spawned by a desire to branch off from the mainstream with a mentality of revolt. Two approaches to rebelling defined the spectrum of punk mentality with anarchy being one extreme and arming oneself with knowledge being the other. The punks who turned to research and introspection became known as "Noble Punks". Later they were known as Goths after some reviews of music that came out of the scene was published by New Music Express in the early 1980s, referring to the sounds as "Gothic" and relating the lyrics to Gothic literature from the late 1880s.

 

In turn, the Gothic subculture began to look to literature for inspiration, including seeing death and darkness as a way of appreciating life. This included Polidori/Byron's Vampyr and Stoker's Dracula. Combining the notion of introspection inherent in many Gothic stories with the desire to rebel via literature and Gothic tales' typically supernatural themed plots, vampires quickly grew to be iconic of Gothic subculture lifestyle.

 

Vampires, in many depictions, especially early stories within the body of vampire literature, are presented as being learned and utilizing their immortal state to gather knowledge. Vampires also tend to have a trait of rebelliousness and that of being an outcast on some levels, paralleling the social ideals of many Goth community members. Literature descriptions and cinematic representations of vampires have assisted in constructing the ways in which the Goth subculture defines the lore today and thus, how it is embraced.

VAMPIRE_by_Annie404

Some vampire fans go beyond simple appreciation, however. Attempting to emulate some of a vampire's typical traits and habits is the goal of a few Gothic community members. Primarily remaining awake at night and sleeping during the daylight hours (if possible), wearing the clothing and false teeth associated with vampire imagery at all times, and even hiding mirrors in their house and drinking thick red juice or wine fairly exclusively can be paramount for some, taking their appreciation beyond a popular culture setting, making it a way of life. This is extremely rare, however. Most Goths embrace vampire lore in various ways somewhere in between taking vampirism as a lifestyle and only watching a few vampire movies here and there.

Interview_with_a_Vampire_by_ValentinaKallias

Today, vampires have become much more mainstream. It is possible that Gothic subculture members will begin to avoid vampire lore as a new form of rebellion, but with the popularity of recent vampire movies, the promise of a good fright at Halloween, and the onslaught of vampire related literature being published and taught in educational settings, it is doubtful that an association with vampires will disappear anytime soon. Instead, as the development of a vampire's depiction evolves through these new popular media channels, seeing a change in the way the Gothic subculture merges vampire lore with their social interactions is more likely, and it will be interesting to see the new forms vampire lore influences will take in the future.

Becoming A Paranormal Investigator

 Paranormal_Investigator

 

 

There are some colleges that do have courses on parapsychology, while the degree won't actually say "Parapsychologist" or "Ghost Hunter", it will atleast make you look 'qualified' if you did it professionally for people. Though in all honesty, you don't need to have a degree or anything in it.

All you really need is a desire to do it, and a way to get to haunted places, or supposedly haunted places. You don't really need any fancy equipment (though if you want them, there's no rule saying you can't). All you really need is a camera, flashlight, and maybe a cell phone in case something happens.

As well, my advice for anyone that wants to start ghost hunting, is to follow a few simple, common sense rules.

 

- Don't go somewhere that is considered private property and that you could be fined, or arrested for trespassing, if possible, get permission from the owner beforehand. If you don't know who might own it, some good places to go would be any local ghost hunting groups/clubs/societies, or historical societies.


- Be respectful to the place you visit, especially if it is owned by someo

ne else. Don't make loud noises, break things, grafitti, etc.


- Don't go alone to a place, mainly for safety reasons, like say you go to an old house and the stairs give out and your too hurt to call someone or get help, or if there happens to be unexpected people there. If you do go alone, use common sense and tell someone where your going, and how long you plan to be gone and such.


- If your visiting a graveyard, especially during the day, be respectful and quiet, especially if there are people in the graveyard. Don't sit on graves, or make inappropriate jokes.

- Research the place you plan to visit and time your visits accordingly. If the hauntings take place during the late afternoon, you should try and go in the late afternoon, etc. As well, learn about it's history (Who lived and died there, who may have been born, noted people who lived there, who owned it, any notable events/disasters, etc.). If the place is owned by someone, again, ask for permission before going in.

- Always be more wary of the living, than any possible ghosts if you go to an abandoned place that is haunted.

- The best times to go (unless the hauntings are in the day), are obviously at night, usually between midnight and 4am. As well, at night, there are less noises and distractions to worry about.

- If you feel in danger at all, trust your instincts.

- While some people may advise against it, Ouija boards, tarot cards, or pendulums can also be used to try and communicate with a spirit at a haunted place.

- When you leave a place, make sure to write down everything that happened, and don't leave out any details. Write down how you felt, if you saw or heard anything, smelled anything weird, if anything happened, etc.

- If you are bringing friends with you, it's best to be honest about who your bringing with you. Like if you have a friend that gets easily scared over every little thing, screams and is loud in a potentially scary situation, it'd be best not to bring them. Bring people that are going to be serious, not to serious obviously, the point is to have fun, but basically someone that isn't going to be an idiot and do something that could get you, or others hurt or in trouble with the law.

- While this sounds very cheesy, cracking alot of inappropriate jokes or trying to scare everyone else can usually turn out badly. Whether it's just bad luck getting you back, or a ghost that decides to get you to shut up in it's own way, so avoid this if possible. It's fine to make a few jokes if your nervous, most people do that and use laughter to ease any tension, but there are limits.

- Use tools your comfortable with. If you've had more luck using an electronic voice recorder (they sell them at most stores, I know Wal-Mart sells them for a fact) than with a camera, then use the recorder.

- I would also recommend looking up websites and maybe getting a book or two on the subject. These are filled with valuable information, basically on what equipment can do, the best kinds to get, the more reliable kinds, alternate ways of contacting or attracting a ghost, haunted places, places that have been debunked as not haunted, how to become a professional ghost hunter, etc.

- When you go into a place you need to keep an open mind. The first time you go somewhere, you won't get a ghost immediatly. All it takes is some patience and luck before you get something, either physically (video/photo/recording), or actually seeing or experiencing something.

- If you are ever stopped or the cops happen to find you, or someone tells you that the place your at is off-limits or private property. Do not give them an attitude. Simply apologize, explain why your there, be polite, and leave the area when asked. Usually you'll just get a warning if your polite.

- Do not go somewhere while under the influence of alcohol or drugs.

I know alot of these sound very over-bearing and protective, but again, these are mainly important common sense things that any beginning ghost hunter should follow. The main point is to have fun, while also being smart about it and presenting yourself as someone that can handle things professionally (basically, not acting like an idiot and trying to stir up a reaction).

If you are trying to find out if a place is haunted or not for someone else (either as a job, or just something to do) it is important to ask them what their experiences are and what has happened in relation to the site they want you to investigate. As well, when you go there, be honest about what you saw. If nothing happened when you were there, then tell them nothing occured.

Also remember that some hauntings have rational explanations. Example, here in Oklahoma there's supposedly a marble gravestone that looks like it's on fire at night when you drive past it. Turns out, this was caused by a stray spotlight that reflected off of it.

When it comes to a haunted home, when people say they feel depressed, fatigued, dizzy, irritable, they may think it has to deal with a bad ghost, but more often than not it turned out to be something that could be avoided and potentially saved their lives, such as a carbon monoxide leak. Just remember there are rational explanations as well as unknown ones.

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Starting your own ghost hunting group

If your doing this just for fun with friends, the best way to start off would be to create either a myspace/blog/facebook/or youtube page dedicated to it. Explain clearly why it was started, the goals, what everyone in it does, places you've visited, and any guidelines for people that might like to join.

 

If your starting a group, basically what you should do is present yourselves in a professional but fun way. Basically to show other people (especially if you plan on making videos for other people to see) that you can go places and act accordingly, but also not so boring and drab that no one will be interested.

Also, if you plan on doing this as a career to be paid, here are some guidelines and useful advice for getting started.

 

- Start locally - Look up places that are considered haunted or have strange stories about them, and look them up, and visit them. Do alot of research on these places and also make sure you find out if anyone owns the property to these places, before you go. Make sure to get permission. Almost every town has some sort of local folklore, but in the event it doesn't look in towns near you if you have reliable transportation. Again, please make sure you get permission before you go somewhere. It'll look bad for you and others in your group if you have a reputation for sneaking and trespassing into places that you don't have permission to be in. If your unsure of where to find out about local history and haunted places, some good places to go would be historical societies and groups, your library, or even just ask around if anyone knows anything. Actually a good place to go would be a police station since they'd be the first ones people call when something strange or weird goes on.

 

- Presentation - When you start your page or group, make sure it looks good and organized when people see it. Make sure you use proper spelling, grammar, punctuation, and that everything is easy to figure out and navigate so someone doesn't get confused when they see your page. Looking organized let's people know your serious and are more likely to show interest than somethin that looks sloppy. Also make sure you leave information on how to contact you for anyone wanting to hire you to investigate a place. Make a unique email address specifically for your group and display it on your page. If you choose to leave your cell or home number, make sure that you put down hours when it is acceptable to call, and don't answer any blocked numbers.

Another important thing to remember is now that you have your page looking well, now you need to decide on how you and other members will dress and what their jobs are. Part of being a team and being a good leader is using everyone's skills to their potential. But you'll basically need;

- Someone to organize the calls, and record what they'd like investigated, and when they want you to show up and can write all of the information down clearly (keeping detailed records of places and people you've met and visited)
- Someone that's good with electronics and technology if you plan on using equipment and to view and look at any videos you make.
- Someone to research the places you are going to be visiting

 

Another good thing would be to decide on how you want to present yourselves. Do you want to wear uniforms? Examples would be everyone wearing casual dress wear in the same color, or everyone wearing a t-shirt with the name of your group on it, etc. As long as everyone can agree and is comfortable with it. This will help people if your visiting their home feel at ease and more likely to take you seriously.

 

- Manners - If someone calls you to investigate their home, always be polite to the person. They are inviting you to their home, so use the same manners you'd use visiting someone else's. Also, don't roughhouse, or steal anything, or raid their fridge or anything like that. However, if you are talking with someone about going towards a haunted site they own, be polite and respectful. Make sure you show up on time when they ask you too, and make sure you have someone taking notes about the things they experience. If they say that you are only allowed to be at a place for 2 hours, then only stay there for 2 hours. While you are at the place they are allowing you to visit, do not break anything, or make a mess, and bring any trash you leave with you. Leave everything as it was when you got there, and also make sure you lock any doors (if the place has a key) when you leave, and return the key to the owner. Remember, this is their property. If a cop should come by and you have permission to be there, explain to them your reasons for being there, and give them the number of the owner so the cop can verify it. Do not run or give the cop an attitude. If you have permission to be there, you have nothing to worry about. However, if the cop tells you that there is someone or something dangerous in the area, listen to what the cop says and leave immediatly. This will also help boost your reputation when you investigate places for other people if they have references of people they can call that have said you didn't cause any trouble or problems and make people more likely to trust you.

 

- Investigative Method - When you go somewhere, always approach the place with an unbiased view. Just because a place is supposedly haunted, doesn't mean it is. You have to be prepared to look at things from a logical point of view as well. Example, if you are in a room and it feels cold suddenly, check for any vents or drafts that air might be coming through before assuming it's a ghost. Also remember that if you feel in danger, to trust your instincts. When you leave a place, have everyone that was with you write down everything they experienced and compare notes, and then tell the person that called you everything you experienced. As well, explain anything that could be a rational explanation for what's causing any of the supposed hauntings to have them look into it, and to call you if anything happens, if the site turns out to be truly haunted and is trying to hurt people (especially in a home), advise the family to call a spiritual person of their appropriate faith to get rid of the spirit (Basically meaning, if the family is Jewish, do not tell them to get a Catholic Priest, etc.). Do not try and resolve the haunting yourself! Also, publishing where you go, and writing down what places were really haunted, and what weren't helps create a good starting point for other beginning ghost hunters.

 

- Money - If you manage to get people interested in hiring you and pay you, make sure you give them a rate that is both fair and reasonable, both for the person and your group. Don't overcharge, and remain consistant with your rates. Check with other ghost hunting businesses in your area to see what their rates are and go from there. Or look online to see what average rates are for ghost hunting investigators. While many people would like this job to be a steady source of income, it's very rare that this becomes your sole method of money. Consider this as more of a part-time job than a full-time job. If you get lucky and manage to become big and get a large following, then you know your doing well. But many ghost hunting groups stay fairly small. It depends on what your goals are.

 

Equipment

Here is a list of some basic equipment you'll need, or should consider using. These are not things you must have, but if you feel comfortable using them, or would like to try them, there is nothing stopping you. Use whatever feels more natural, and comfortable to you.

- Flashlight
- Walkie-Talkies (If you are going with a group)
- Cell phone
- Digital Camera
- Video Camera (Preferably one with a night vision feature)
- Pen/Pencils and notepads (for recording down notes and information)
- Electronic Voice Recorder

 

Here are some of the more pricey things I know of that may take a while before you can own them. My advice before getting any very expensive equipment is to find someone that owns one, and find out how it works and if you can figure out how they work easily before investing in one yourself. If someone lets you borrow their equipment, take good care of it.

- Thermal Imaging Camera
- Infared Camera
- EMF Detectors/Readers
- Night Vision Goggles
- Motion Sensors
- Night vision video cameras

 

And here are some occult items* that have been used and can work for contacting spirits.

- Ouija Board
- Tarot Card Deck - Pendulum

*Note - If you do not feel comfortable using these items, for personal or religious reasons, you do not have to use these.